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Civilization 6 reviews
Civilization 6 reviews








civilization 6 reviews civilization 6 reviews

Almost every tech has these bonuses and it’s a built-in way for the game to reward civilizations based on what they accomplish. Building three archers halves the cost of the technology that gives you the Crossbowman building lots of Entertainment Districts makes it cheaper to discover sports arenas. Likewise, the tech tree-now split into separate trees for civics and technology-is designed to change based on how you play the game, in that accomplishing certain tasks halves the cost of specific technologies and civics. Such bonuses affect everything from Districts, to farms, to Natural Wonders, and as we all learn the game better those bonuses will become the critical factor in what makes a great Civ 6 player. The complexity of the game comes out in moments like when you realize that a certain city can either have an incredible Industrial Zone or an influential Theater Square, but not both. There’s nothing more satisfying than finding that rare spot with four mountains next to it, allowing for an incredible Campus. Now, the bonuses and varying requirements for Districts and improvements add choice and strategy to city development at every step along the way. In previous games, the most important element of city development was simply where you placed cities in the first place. Really, the game-changing concept of adjacency bonuses, as seen most frequently with Districts, makes Civ 6 a far more complex game. In truth, it’s a simplification to say that Districts are the killer feature in Civ 6. Districts in 'Civilization 6' Photo: Firaxis Games










Civilization 6 reviews